WASD move · Shift sprint · E use / pick / hide / vent · G gadget · F toss coin · Q pocket keycard · P pause · M mute · ? briefing
AI DECISION LOG— no Jev judgments yet
A JEV-JUDGED SOCIAL STEALTH HEIST
JEV HEISTS
Every guard, receptionist and guest judges what they saw, heard and were told, with TypeSafe’s Jev model. Talk your way in. Walk the loot out.
One-minute Jev demos:
HEIST 1 · CLASSIFIED
The Whitfield Ledger
Pick your crew
How to play
Outside your line of sight the building is a blueprint. People only show while you can see them; a faded ghost marks where you last saw someone. View cones turn yellow when someone's wary and red when they're alarmed.
Disguises: press E at a locker or wardrobe. Your outfit decides where you look like you belong: guests in PUBLIC, janitors in STAFF ONLY too, guards and executives in HIGH SECURITY as well.
E does the obvious thing nearby: open doors, pick locks (a progress ring; move to stop), crack the safe, hide in plants / closets / curtains, crawl into vents, grab loot. G uses your gadget (💨 smoke, 🖊️ sleep dart, ⚡ EMP), F tosses a coin.
Coins and valuables are loot. The objective starts the escape: the building gets jumpy and a timer runs until lockdown.
When someone stops you, pick an answer or type your own cover story. They judge it against what they actually know. Watch the little thought bubbles: that's Jev.
Security: cameras feed the monitors in the security office (only if a guard is sitting there), lasers guard the executive office, and a found body is evidence.